Shopping Fitness

Embodied Shopping Experience for Elderly

Duration

2023.10 ~ 2023.11

Responsibilities

Observation, Secondary Research, User Flow, Information Architecture, UI Design, Prototype

Team

2 UX Designers, 1 Researcher, 1 Product Manger

Discover

Predispositioning Target Users

Our project goal is to refin experience for grocery store patrons that maximizes positive and empowering embodied patterns of interaction for a certain target user group.

Pain Points Analysis of Potential Target Users

First we made assumptions and analyze pain points each potential user group might encounter, and decided which target user group we should focus on.

Final Decision: Elderly People

Elderly user group is specific enough for us to explore their shopping habits and difficulties. In addition, there would be a lot of interesting insights about their intentions and behaviors during shopping to be captured.

Primary Research

Observe Grocery Shopping Experiences of Elderly People

OBSERVATION

Purposes:

Find out first-hand experiences of our target users to cater the final product towards their needs.

Findings & Analysis:

AFFINITY DIAGRAM

We organized our observation of user behaviors and intentions. And then discussed classifications, clarifying the relationship between relevant categories and other influencing factors. Afterwards, we confirmed the direction to explore and optimize.

Physical Difficulties

Cognitive Intentions

Social Behaviors

Secondary Research

Supplement and Confirm the Direction of Pain Points

The elderly at the ages of 65 and 80 spend average of over 55 minutes shopping daily

Mall Walking

“ Elderly who shopped every day have 27% less risk of death than the least frequent shoppers. The relationship between shopping and health is bidirectional. “

Influences for the Elderly

How Might We ...

Offer plenty of Physical , Mental health and Social benefits for Older Adults through grocery shopping?

Ideate

Brainstorm Design Concepts and User Flow

Potential Design Opportunities of Three Aspects

We found that the shopping cart is important for older adults during shopping, so a touch screen on the shopping cart would be suitable to be our design media and easier for them to interact with.

Social

  • Community & Team Up
  • Support Services
  • Gamification
  • Digital Contact Methods

Physical

  • Sports Integration
  • Entertainment Activities
  • Enhanced Store Navigation

Cognitive

  • Shopping Plans
  • Product Comparing Information
  • Considerations
  • Way Finding and Checkout

Sketches of Feasible Features

We drew up potential features based on our brainstorming of design concepts, and ensured the process and navigation of these features can be more fluent, enhancing social, physical, and cognitive aspects by being connected with each other.

Information Architecture

We differentiated the user flow into three shopping modes based on the time span users can spend in the store.

Exploratory mode

Include personal finding, physical activities, social activities, and cognitive activities

Regular mode

Include personal finding and cognitive activities, for providing product information and comparison

Emergency mode

Only provide recommended shopping routes for customized shopping list users have selected.

Prototype

Prototypes of Interactive Screen on Shopping Carts

Shopping List

Create Shopping List on the screen

Scan the paper shopping list to automatically generate the digital shopping list.

Search the name or category of products, or take the photo of products to add items to the shopping cart.

Way Finding

Based on the shopping list users have created, the map will generate recommended shopping route for users to buy items more efficiently and conveniently.On the route, it will show some information of discount or coupon events as well.

Cognitive - Train Your Brain

Compare Items

Simplified Item Information

  • Select the product, presenting items from different sources or kinds on the sidebar.
  • Choose an item to see its organized information.
  • Besides the nutrition facts, it uses simple measuring scales to display underlying nutritious and ingredient knowledge of the item.

Social - Find a Partner

  • Rose sends an invitation and attaches her shopping list to find a partner
  • Jack, who has some similar things to buy, confirms to be Rose’s partner
  • The screen shows Rose’s location, and scheduled time to meet
  • Jack finds Rose at the location on scheduled time, and two people can explore the store together

Phsical - Get Physical

Lift Items Together

Reach Up Items